![]() ![]() If we figure a conservative $15 for each title, that’s another $547 million in revenue generated by PSVR software (some of which goes to Sony and some to developers).īringing all together, we can estimate that PSVR hardware and software has generated $2.3 billion in revenue. We can use that figure to extrapolate a more recent count of games sold (based on the latest 5 million headset milestone) we end up with an estimate of 36.5 million PSVR games sold. As of August 2018, Sony said it sold 21.9 million PSVR games, which at the time was an average of 7.3 games per headset at the time. Software revenue on top of that stands to add considerably more. Roughing out a $400 average selling price for the first 2.5 million units and a $300 average for following 2.5 million, we can estimate that Sony has generated nearly $1.75 billion in revenue from PSVR hardware alone. The company has also run aggressive sales each holiday shopping season since the headset launched. The headset has been sold in various configurations since launch, with Sony lowering prices over time from the original $500 Launch Bundle to today’s bundles priced around $350. PSVR’s install base might not be huge relative to PS4, but it’s an expensive device-often even more expensive than the console that powers it-bringing the company considerable additional revenue.Įarlier this year Sony officially reported that the PSVR install base has reached 5 million units. It isn’t just the weight of VR support that could be furthering PlayStation’s edge, there’s revenue to be considered too. PlayStation 5 Revealed with HD Stereo Camera, May Support Upgraded Tracking for PSVR & PSVR 2 Xbox Series X, as Sony has already confirmed that their next-gen console will continue to support PSVR, while Microsoft has affirmed that VR isn’t a priority for Xbox Series X. That’s going to continue to be the case for PS5 vs. ![]() And it isn’t helping Microsoft that, for gamers on the fence between the two consoles, PlayStation has a big fat check mark in the VR column while Xbox doesn’t. Microsoft meanwhile hasn’t publicly revealed their Xbox One sales figures for some time, though recent estimates put it somewhere around 50 million units. Sony’s official figures put PS4 sales (including PS4 and PS4 Pro) at 106 million units as of the end of 2019. Update (June 25th, 2020): Article updated with Sony’s latest official sales figures for PS4 (106 million) and PlayStation VR (5 million), which were announced in January, and the latest movements (or lack thereof) of VR on Xbox. In a generation where PS4 has maintained a significant install base lead (and PS5 set to support VR when it launches later this year) pressure is mounting for Microsoft to figure out its Xbox VR strategy. VR may still be young, with an install base still small compared to the world of traditional gaming consoles, but it can’t be ignored that mounting sales of the Playstation VR headset-effectively a very expensive PS4 accessory-is adding up to considerable revenue. ![]()
0 Comments
Leave a Reply. |